Mateusz Antkiewicz

'ghemyn'

-

_

I love understanding systems deeply and using that knowledge to build fast, reliable software. My work spans multiple domains, but efficiency remains the common denominator. I care about performance, implementation detail, and the parts of software that most people never see, but can definitely feel the impact of.

I'm passionate about . . .

Graphics & Game Development

GPU work, rendering, and anything visually interactive tends to land closest to my interests. Game development is what began my journey in programming.

Vulkan OpenGL WebGPU Unreal Engine Unity

Low level systems

C, C++, Rust, and even x86 assembly are the tools I use to build efficient and performant software - and the only tools that let me have a solid understanding of what my code really does.

C C++ Rust Assembly

Robotics & Embedded Systems

Computer vision, embedded systems, PCB design and IoT are the areas that allow me to combine software and hardware development. Which is something I'm getting into more and more.

OpenCV KiCad Raspberry Pi Fusion 360

Projects

A chronological grid of what I have built, ordered from latest to earliest work.

Filter by tag

Showing all projects

More projects are on the way.

Latest blog posts

View all posts ->

The importance of strong types

3/29/2025
C++

Where weak types just aren't enough...

Prog. Vertex Pulling and memory optimizations

10/28/2024
Vulkan Graphics

Implementing Programmable Vertex Pulling and optimizing Per-Vertex memory usage.

The retirement of my game

7/24/2024
Unity Game

Gone from the Google Play Store forever.

. . .